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Halo Wars 2 : ウィキペディア英語版
Halo Wars

''Halo Wars'' is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Japan and Australia on February 26, 2009; in Europe on February 27; and in North America on March 3. The game is set in the science fiction universe of the ''Halo'' series in the year 2531, 21 years before the events of ''Halo: Combat Evolved''. The player leads human soldiers aboard the warship ''Spirit of Fire'' in an effort to stop an ancient fleet of ships from falling into the hands of the genocidal alien Covenant.
''Halo Wars'' was unveiled at the X06 Xbox show in 2006. Ensemble designed the game specifically for the Xbox 360 controller, in an attempt to circumvent issues present in previous console RTS. Ensemble was closed by Microsoft before the game's release, but soon after Robot Entertainment was founded by many of Ensemble's former employees; this new company continued to support ''Halo Wars'' with updates and downloadable content.
''Halo Wars'' received generally positive reviews. Reviewers lauded the game's pre-rendered cinematics, attention to detail in replicating the ''Halo'' universe, and intuitive control scheme. Complaints against the game included the lack of an option to play as the Covenant faction in campaign mode as well as the lack of strategic options during play. Critics from GameSpot and ''USA Today'' wrote that experienced RTS players would find the strategic elements of the title shallow. The game sold one million units worldwide through March 2009, making it the best-selling console real-time strategy game to date. ''Halo Wars 2'', a sequel under development by Creative Assembly, was announced in August 2015 at Gamescom 2015.
==Gameplay==

''Halo Wars'' is a real-time strategy (RTS) video game developed exclusively for the Xbox 360 console, in which players command armies from a bird's-eye view of the battlefield. The game focuses on military combat, but contains streamlined resource management and base construction elements.〔 It was designed with the Xbox 360 controller in mind; for example, the A button is used for selecting units. A single tap of the button selects one unit, while a double tap selects all units of the same type.〔 The d-pad navigates to current battles and cycles through bases, while the right analog stick adjusts the camera angle. A radial menu is used for base construction.
''Halo Wars'' features a story-based, military campaign game mode that can be played alone or cooperatively over the Xbox Live service. A plotless multiplayer option, called "skirmish mode", lets players compete against human or computer-controlled opponents. The game features two factions the players can control: the human United Nations Space Command (UNSC), as Captain Cutter, Sergeant Forge, or Professor Anders and the alien Covenant, as Prophet Of Regret, Arbiter, or Brute Cheiftan . Each faction has different units, strengths, and special abilities. There are three selectable "Leaders" for each side; the chosen leader allows the use of specific units and upgrades during play. While Covenant Leaders appear on the battlefield as units, human leaders do not.〔
Combat in ''Halo Wars'' is balanced by a "rock-paper-scissors" system. In general, ground vehicles are effective in combat against infantry, infantry are effective against aircraft, and aircraft are effective against vehicles.〔 Most units have a unique special ability; for example, human Marines throw grenades, while the "Warthog" vehicle can run over enemies. Humans have access to their ship, the ''Spirit of Fire'', and its special abilities, such as a powerful coilgun called a M.A.C. (Magnetic Accelerator Cannon). Covenant units are generally weaker than their UNSC counterparts, but can use inexpensive and powerful defensive shield generators to add protection to their bases. Players establish their armies by building and expanding bases; these are used to train units and to allocate resources to the research of upgrades and technologies. There are a limited number of potential locations for bases on each scenario or map, making base fortification and defense a priority. A player is defeated if all his or her bases are destroyed, unless a new base is quickly established. The army of a player must also be destroyed to be defeated.
Units are trained, buildings upgraded, and special abilities activated using resources known as "supplies". Players can find supplies on the battlefield, or generate them by building supply structures at bases. Greater numbers of these buildings produce more supplies. Some structures and upgrades become available only after the player achieves a certain "tech level". The UNSC can achieve multiple tech levels through the construction of reactors, with some actions requiring up to level four; the Covenant builds a single temple that allows three upgrades of tech level. The Covenant has one fewer tech level, and each upgrade is more expensive. Destruction of a temple results in the loss of all tech until the temple is rebuilt. Each base has a limited amount of space, so players must balance their resource buildings with other facilities, such as those used to create military units. The number of units a player can deploy is limited, but certain upgrades ease this limit. However, in special "deathmatch" mode, the maximum army size depends on how many bases you have. You start with maximum of 15 army size, and everytime you get a new base, the population limit is increased by 10. While losing a base lowers your maximum army size, if you already had a full army and lost a base, the units exceeding your capacity will not be destroyed.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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